Starfield design director Emil Pagliarulo has taken to social media to assure fans that Bethesda is addressing ...
After facing backlash for the underwhelming 'Shattered Space' DLC, 'Starfield' design director Emil Pagliarulo has insisted ...
Emil Pagliarulo of Bethesda studio spoke on the bad reception of Shattered Space and Starfield's problems. He assured that ...
In the wake of a less-than-stellar reception for the Starfield DLC Shattered Space, design director Emil Pagliarulo has taken ...
One Bethesda developer has responded to fan concern around Starfield and its poorly received DLC, Shattered Space.
After Starfield Shattered Space's middling reception, Bethesda design director Emil Pagliarulo addresses plenty of player complaints.
Now Emil Pagliarulo from the studio has responded to much of the criticism Bethesda received in a long multi-post on X. He writes, among other things, that he and the developers are proud of what they ...
Bethesda wants Starfield to be part of its "big three," the third piece of the studio's RPG identity, up there with The Elder ...
It’s that weird Bethesda blend of immersion, action, and RPG… but also different [to] Bethesda’s other RPGs. Starfield is ...
Starfield designer and writer Emil Pagliarulo has called the game "the best game we've ever made", and he's excited about its ...
Starfield’s design director Emil Pagliarulo is positive that Bethesda has never made a better game than Starfield… forgetting about Skyrim.
Starfield is "in a lot of ways, the best game we've ever made", even if it "might not be everyone's cup of tea", according to ...